11/8/2019 Amd Radeon 6600m And 6700m
AMD Radeon 6600m and 67000m series Intel(R) Core(TM) i5-2400S CPU @2.50GHz 2.50 GHz (RAM): 6.00GB System type: 64-bit Windows 8.1 pro Setting: Low Skip navigation Sign in. Compare AMD Radeon 6600M and 6700M Series GPU performance. Novabench score: 147.
. TeraScale 2 Unified Processing Architecture- 480 Stream Processing Units.- 24 Texture Units.- 32 Z/Stencil ROP Units.- 8 Color ROP Units. GDDR5 memory interface. CI Express 2.1 x16 bus interface. DirectX® 11 Evolved technology - DirectX® 11 support: Shader Model 5.0, DirectCompute 11, Programmable hardware tessellation unit, Accelerated multi-threading, HDR texture compression, Order-independent transparency.
OpenGL 4.1 support. Additional hardware (e.g. Blu-ray drive, HD or 10-bit monitor, TV tuner, wirelessly enabled HDTV) and/or software (e.g. Multimedia applications) are required for the full enablement of some features. HD Video display requires an HD video source.
Not all features may be supported on all components or systems - check with your component or system manufacturer for specific model capabilities and supported technologies. AMD HD3D is a technology designed to enable stereoscopic 3D support in games, movies and/or photos. Additional hardware (e.g.
3D enabled panels, 3D-enabled glasses/emitter, Blu-ray 3D drive) and/or software (e.g. Blu-ray 3D discs, 3D middleware, games) are required for the enablement of stereoscopic 3D. Not all features may be supported on all components or systems - check with your component or system manufacturer for specific model capabilities and supported technologies. AMD App Acceleration is a set of technologies designed to improve video quality and enhance application performance.
Full enablement of some features requires support for OpenCL™ or DirectCompute (including AMD’s Unified Video Decoder (UVD)). Not all products have all features and full enablement of some capabilities and may require complementary products. AMD Dynamic Switchable Graphics technology requires either an AMD “A” series APU or an Intel processor, plus an AMD Radeon™ discrete graphics configuration and is available on Windows® 7 Professional, Windows® 7 Ultimate, Windows® 7 Home Premium, and/or Windows® 7 Home Basic OS.
Linux OS supports manual switching which requires restart of X-Server to switch between graphics solutions. With AMD Dynamic Switchable Graphics technology, full enablement of all discrete graphics video and display features may not be supported on all systems (e.g. OpenGL applications will run on the integrated GPU or the APU as the case may be). Always check with your system manufacturer for specific mode capabilities and supported technologies.
AMD Eyefinity technology works with games that support non-standard aspect ratios, which is required for spanning across multiple displays. To enable more than two displays, additional panels with native DisplayPort™ connectors, and/or DisplayPort™ compliant active adapters to convert your monitor’s native input to your cards DisplayPort™ or Mini-DisplayPort™ connector(s), are required. AMD Eyefinity technology can support up to 6 displays using a single enabled AMD Radeon™ GPU with Windows Vista® or Windows® 7 operating systems – the number of displays may vary by system design and you should confirm exact specifications with the applicable manufacturer before purchase. SLS (“Single Large Surface”) functionality requires an identical display resolution on all configured displays.
A complete AMD CrossFireX™ system includes AMD Radeon™ Graphics, a motherboard with a compatible AMD or Intel® Chipset, AMD CrossFireX™ Certified memory and a AMD CrossFireX™ power supply. OpenCL compliant SDK and driver release scheduled for later in 2011. Accelerated transcoding requires application support for AMD App Acceleration. AMD App Acceleration works with applications designed to take advantage of its GPU acceleration capabilities. Digital rights management restrictions may apply. Upscaling subject to available monitor resolution.
Blu-ray 3D playback requires additional stereo 3D hardware and software. Adobe Flash video acceleration and post-processing is supported for H.264-encoded content. Requires Adobe Flash Player 10.1 plug-in or later version. Requires Blu-ray movie disc supporting dual 1080p streams. Playing HDCP content requires additional HDCP ready components, including but not limited to an HDCP ready monitor, Blu-ray or HD DVD disc drive, multimedia application and computer operating system.
Some custom resolutions require user configuration.
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AMD has officially confirmed the specifications of the Radeon HD 6000M series of mobile GPUs, ahead of their unveiling at the Consumer Electronics Show (CES) later this week. Designed to offer manufacturers the full gamut of performance options, the new Radeon series comprises the budget-level Radeon HD 6300M, 6400M, 6500M, the mid-range 6600M, 6700M, and the high-end 6800M and 6900M.
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At the bottom end of the range, the Radeon HD 6300M will be clocked between 500MHz and 750MHz, while the DDR3 memory will be clocked between 800 and 900MHz. The chip has 80 stream processors, eight texture units, 16 Z/stencil ROPs and four colour ROPs. At its highest specs, AMD claims that the 6300M offers 120 gigaflops of processing power, throughput of 187.5 million polygons per second and 14.4GB/sec of memory bandwidth.
Stepping up a level, the Radeon HD 6400M clocks in between 480MHz and 800MHz, with DDR3 or GDDR5 memory running between 800 and 900MHz. The chip features 160 stream processors, eight texture units, 16 Z/stencil ROPs and four colour ROPs. According to AMD, performance on the higher-end implementations is rated at 256 gigaflops, 200 million polygons per second, and memory bandwidth of 25.6GB/sec when using GDDR5 memory.
Hitting the mid range, the Radeon HD 6500M will be clocked between 500MHz and 650MHz, with DDR3 or GDDR5 memory running between 800 and 900MHz. This chip has a respectable count of 400 stream processors, 20 texture units, 32 Z/stencil ROPs, and eight colour ROPS. Despite the comparatively low clock speed, the Radeon HD 6500M's extra hardware pushes it past its cheaper brethren.
AMD claims that it's capable of pushing out 520 gigaflops and 650 million polygons per second, while the memory bandwidth is 57.6GB/sec when using GDDR5 memory. The AMD Radeon HD 6600M and 6700M share similar specifications, both featuring clock speeds between 500MHz and 725MHz, and DDR3 or GDDR5 memory clocks speeds between 800MHz and 900MHz. These chips also feature 480 stream processors, 24 texture units, 32 Z/stencil ROPs, and eight colour ROPs. The increase in clock speed over the Radeon HD 6500M, coupled with the slight boost in the number of stream processors, increases the claimed performance to 696 gigaflops and a throughput of 725 million polygons per second, although the memory bandwidth remains unchanged at 57.6GB/sec. At the higher end of the scale, the Radeon HD 6800M is clocked between 575MHz and 675MHz, while its GDDR5 memory can be clocked between 900MHz to 1000MHz.
The chip boasts a massive count of 800 stream processors, 40 texture units, 64 Z/stencil ROPs, and 16 colour ROPs. At the highest specifications, the Radeon HD 6800M offers up to 1,080 gigaflops of processing power, 675 million polygons per second throughput, and up to 64GB/sec memory bandwidth. While the performance for GPGPU tasks is clearly nothing to be sneezed at, the drop in clock speed appears to hurt the raw polygon performance. Finally, there's the chip that you're going to see in the money-no-object desktop replacement machines; the Radeon HD 6900M. Clocked between 580MHz and 680MHz, and featuring a 900MHz GDDR5 memory clock, the top-end GPU offers 960 stream processors, 48 texture units, 128 Z/stencil ROPs, and 32 colour ROPs. AMD claims that its processing performance can hit 1.3 teraflops in single precision mode, while throughput is rated at 680 million polygons per second, and the memory bandwidth hits a whopping 115.2GB/sec.
All models in the range support DirectX 11 and OpenGL 4.1, and will also include the full range of AMD graphics technologies, including Eye-Definition, Eyefinity, EyeSpeed and HD3D support, along with the company's UVD 2 video playback acceleration technology. Sadly, while AMD has been happy to give away the technical specifications, there are no models currently on the market to benchmark. With various partner companies expected to launch laptops based on the new 6000M-series at the CES later this week, we hope we won't have to wait long before we can bring you performance figures, as well as the prices. Do you think that AMD's latest laptop graphics chips sound like winners, or has the company missed a trick? Share your thoughts over in the.
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