11/10/2019 Dragon Quest 4 Maps
For Dragon Quest IV: Chapters of the Chosen on the DS, GameFAQs has 36 FAQs (game. C1: Hidden Playground Map (GIF), 10/06/17, StarFighters76, 50K.
Heartbeat, ( PS), Cattle Call( NDS) ( NDS) Series, Famicom, Android & iOS Release date(s) Famicom/ NES February 11, 1990 October 1992 PlayStation November 22, 2001 Nintendo DS November 22, 2007 September 16, 2008 September 12, 2008 September 11, 2008 Android & iOS April 17, 2014 August 7, 2014 Mode(s): A (PS1, DS): E10+ (DS): PG 4- NES (PS1) Dragon Quest IV ( ドラゴンクエストIV 導かれし者たち, Doragon Kuesuto Fō Michibikareshi Monotachi, literally meaning; The People Who Are Shown the Way) is a role-playing game and the fourth installment of the video game series. The game was originally released for the, but has been remade several times for different systems. It begins the Tenkuu ( Celestial) trilogy, known better as the Zenithian trilogy in English. It was originally released for the on February 11, 1990 in Japan.
The North American version, titled Dragon Warrior IV, was released for the NES in October 1992. Contents.
Setting IV is the first of the series to not be related to the -the game is the first of a new trilogy revolving around the legend of a that watches over the world below. The world map is of a comparable size to that of III, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms. Plot The story in IV is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil,. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of the Manslayer to drive the human race to extinction via Estark's hellish power.
Prologue Main article: We are introduced to and his/her friend. This portion of the story was introduced in the PlayStation version, and became standard in later remakes. Chapter 1 Main article:, one of the soldiers in the royal palace of, is sent by the king on a journey to find out why children are disappearing across the kingdom. Chapter 2 Main article:, princess (Tsarevna in the Nintendo DS localization) of, who slips out of the castle in hopes of seeing the world that exists beyond the castle walls.
She is accompanied by the priest and the mage. Chapter 3 Main article: lives in with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal. Chapter 4 Main article: the dancer and her younger sister, the fortune teller, have left in search of vengeance against, their father's traitorous apprentice. Chapter 5 Main article: The has been brought up by the inhabitants of a remote and nameless mountain village.
But and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world. Chapter 6 Main article: Chapter 6 is a post-epilogue continuation of the game's storyline. Originally appearing in the PlayStation remake of Dragon Quest IV, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release. New features Artificial intelligence In a bold move for an NES title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter.
In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI. Party expansion. Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together.
Each is tied to a story element of the chapter and reflect that section of the story's tone. A was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however. Collectibles. are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the. Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.
Building upon the gambling featured in the monster arenas of III, the fourth game allows players to explore a large casino in the city of. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment. The characters of Dragon Quest IV. From left to right:, the (female and male),. Remakes Dragon Quest IV was remade for the on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using 's 3D graphics engine.
With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of VII's, an command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations. On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for 's.
The changed it's layout to random locations for each floor, whereas the Playstation Version was a mix of previous areas from the game and from. This portable version was released internationally in September of 2008.
An oversight in the localization process created a bug in the programming that made it impossible to access the party chat, despite all dialogue being fully translated into English. On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the DS port was retained. This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim. Sequels has some references to Dragon Quest IV, but is mostly an independent story that does not heavily rely on the previous entry.
The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it's predecessor. Soundtrack. The characters of Dragon Quest IV.
Both the and versions have a Prologue chapter to introduce the before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending. There is also a new Tactics feature to manually control your party in chapter 5. The PlayStation version uses the graphics engine from and the remake uses nearly the same style, with some minor compression to account for the handheld's screen size. A was added, similar to in.
It is located in place of the (which in the NES version served no purpose in Chapter 5). It is run by (who remains in the Inn at in the NES Version). A new dungeon was added in the 'after-game', along with a new point within. Completing this dungeon a certain number of times grants access to get Psaro's equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Pioneer Town. In the NES Version, Hank Hoffman Jr. Leaves the party after and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.
The first floor of the has a door blocking off the rest of the cave. To get it opened, has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.
.: April 17, 2014. WW: August 7, 2014 Mode(s) Dragon Quest IV: Chapters of the Chosen, titled Dragon Warrior IV when initially localized to North America, is a and the fourth installment of the video game series developed by and published.
It was originally released for the on 11 February 1990 in Japan. A North American NES version followed in October 1992, and would be the last Dragon Quest game localized and published by Enix's subsidiary prior to its closure in November 1995, as well as the last Dragon Quest game to be localized into English prior to the localization of in December 1999. The game was by Heartbeat for the, which eventually was available as an title.
This was followed with a second remake developed by for the, released in Japan on 22 November 2007. This remake was released in Australia on 11 September 2008, in Europe on 12 September 2008 and in North America on September 16, 2008.
A version based on the Nintendo DS remake for and was released in 2014. Dragon Quest IV differs from the rest of the series by breaking up the game into five distinct chapters, each of which focuses on a different protagonist or protagonists. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they start their journey to save the world.
The PlayStation remake adds a sixth chapter, which is retained in the DS remake. The Hero and the party with a wagon that is able to travel through one of selected dungeon areas in the NES version of Dragon Quest IV, where menu commands and character stats are displayed Dragon Quest IV offered several new features over the first three titles, while carrying on many of those introduced in the previous games. Similar features included are the day and night cycles, the ability to travel via ship and a flying vehicle (this time, a hot air balloon), and the three levels of keys.
They are Thief, Magic and Ultimate (originally localized as Final). There are also travel doors, which allow the party to move a great distance on the world map with little travel. Unlike the Hero in, the Hero of Dragon Quest IV is not required to be in the party at all once the wagon becomes available. Despite this, the Hero is again the character that possesses the most powerful healing and attack spells. Many spells, weapons, armor, and shops (including the vault/bank) function the same as in past games. In addition to the new chapter-based storylines, an system called 'Tactics' was implemented that allowed the player to provide strategies to the party members (who become in the final chapter), such as prioritizing damage, healing or MP conservation, while maintaining full control of the Hero., and the remakes of IV allow tactics to be set for characters individually rather than using one tactics mode for all characters, as well as including the 'Follow Orders' Tactics mode, which allows other characters to be controlled manually. This 'Tactics' system is seen as a precursor to 's ' system.
The wagon, first introduced in this game, allows the player to choose which characters are used in battle. The wagon can also be seen in Dragon Quest V and Dragon Quest VI. The first casino appears in this installment as a place to play several mini-games (, and the Monster Betting that was introduced in ) using tokens that could be traded for special items. Searching drawers and inside of jars was first introduced in this game as a means to find items. Small Medals, later Mini Medals, were introduced as a new item to search for and trade for special unique items from a secluded king. Saving the game was made easier by allowing one to save a game in a House of Healing, rather than talking to a king.
Also, the save ('Confession' in the DS remake) and EXP point to the next level-up ('Divination' in the DS remake) are now separate commands. Returning to the format of the original North American Dragon Warrior, programmers allowed users to open a door using a command appearing in the top level of the menu (rather than requiring users to search through various characters' inventories for the key as in some previous games). The only requirement was that at least one character in the party needed to have an appropriate key in his or her inventory. Since this command was added, an unlocked door was added in this game, as well as large Castle Doors. However, this command was eliminated in later games and the remake, in which doors can be opened by attempting to walk through them.
Synopsis Plot In the original version, the game is divided into five. The first four provide back-story for the Hero’s party members, while the fifth follows the Hero himself or herself as he or she meets up with the other characters.
Chapter One begins when a knight from Burland (Ragnar) is tasked to find children who have gone missing from a nearby town. Ragnar finds and defeats the monster responsible for the abductions and returns the children to their homes. In doing so, he learns the monsters were looking for the Legendary Hero (in order to kill him or her), who is supposedly still a child.
Ragnar decides to leave his home and set out on a quest to protect him. Chapter Two follows the tomboyish Princess Alena and her two friends/mentors, tutor Borya (localized as Brey) and chancellor Kiryl (localized as Cristo) as she travels to prove her strength. Partway through her journey, Alena’s father (the King) loses his voice after speaking of a dream he had depicting the end of the world. After restoring his voice, she travels to the town of Endor to enter a fighting tournament. She defeats all of the combatants except a warrior named Psaro the Manslayer (originally localized as Saro until he rescues Rosa from humans and changes his name to Necrosaro), who fails to appear. After the victory, she returns to her home castle to find all the inhabitants have gone missing, so she sets out to find out what happened to everyone. Chapter Three follows a merchant named Torneko (localized as Taloon), a humble merchant working in a weapon shop in his hometown with his wife and young son.
His dream is to own his own shop and be the world's greatest merchant. As he travels and performs favors at the towns he visits, Torneko eventually obtains permission to purchase a shop in Endor.
By finding the rare Silver Statuette in a nearby cave, Torneko is able to obtain the funds to purchase the shop and move his family to Endor. After establishing a successful business with his wife, he hears about a set of legendary weapons, which he sets out to find by funding the construction of an underground passageway to a neighboring continent.
Chapter Four follows Maya and Meena, two sisters seeking revenge for the murder of their father. By teaming up with a former student of their father (Oojam), they manage to plot a way into Keeleon Castle and find the man responsible. They avenge their father’s murder by defeating the King of Keeleon, but are quickly defeated by the King's master and thrown in the dungeon. Oojam sacrifices himself to allow the sisters to escape the castle. They then decide to flee the continent and head for Endor, where they hope to learn more about their new foe and about the Legendary Hero, whom they became aware of during their travels. Chapter Five follows the game's, known as the Hero. It begins with the Hero’s hometown being attacked by monsters, led by Psaro the Manslayer.
The Hero manages to escape, and is joined by the main characters of the previous chapters, as well as Hoffman, who drives the cart. Together, they spy on Psaro and discover that Estark, the Ruler of Evil (originally localized as Esturk), has been awakened. Their quest then becomes to travel to Estark’s palace and defeat him. In the town of Strathbaile (originally localized as Izmit), the heroes have a dream that explains Psaro’s plan. Developing a deep hatred of humanity after the death of his girlfriend, Rose (originally localized as Rosa), at the hands of humans, Psaro plans to become the next Ruler of Evil using the power of he obtained from the 'Armlet of ' (an item Alena's party had obtained and given away in Chapter 2 as a ransom payment for a kidnapped woman.) The party then obtains the four pieces of the Zenithian weapons and armor (sword, shield, body armor, and helm) to permit entry into Zenithian Castle.
There, they meet the Zenith, who takes them to Nadiria (originally localized as Evil World), where Psaro is undergoing his evolution into the new Ruler of Evil. There, they defeat his generals before challenging Psaro. After fighting a continually evolving form of Psaro, he is vanquished. The PlayStation and DS remakes include a sixth chapter.
This chapter focuses on the heroes working with Psaro to avenge the death of Rose, and finally put the world back in order. Throughout this chapter, Rose is revived and the party is able to defeat her true killer, the Dark Priest (originally localized as Radimvice), one of Psaro the Manslayer's subordinates who intended to take the secrets of evolution for himself and usurp Psaro the Manslayer, setting all plans in motion that drove Psaro to his insanity. Characters. One of overworld areas of the PlayStation Dragon Quest IV remake Dragon Quest IV was for the on November 22, 2001 in Japan. It was developed by and published by Enix.
The remake was developed using Dragon Quest VII's 3D graphics engine. The characters, towns, world maps, sound, battles and enemies all received updates. The character sprites were updated to match the original artwork for the characters in the original Dragon Quest IV Manual and artwork. With this remake came several new features. Among these features were a new chapter in which Psaro is available as a party member (as well as a prologue chapter), an intra-party talk command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members to allow for direct control of their attacks (except UC Party Members).
The game sold over one million copies in Japan by the end of 2001. Originally planned to bring the remake to in 2002 and had even advertised this upcoming release on the back cover to the US instruction manual for Dragon Warrior VII, but it was later canceled due to Heartbeat closing its video game development operations before the localization and translation could be completed.
It was later explained that the cost and time that a different company would need to invest to complete the translation prevented Enix from passing this to another developer, as Heartbeat was the most familiar with their own design. Nintendo DS remake Dragon Quest IV was later re-released for the in Japan in November 2007. The game has been remade into a 2D/3D hybrid, similar to the PlayStation version. This release has kept many of the enhancements from the PlayStation, such as the slightly altered immigrant town, but has received enhanced upgrades to smooth the graphics further, and improved sound. This release also allows players to take manual control of all of their party members in the final two chapters. Shortly after the Japanese release, several people editing the Japanese ROM file discovered a near complete English translation along with Spanish, French, German, and Italian translations already inside the Japanese game.
On April 9, 2008, Square Enix applied for a trademark to the title 'Chapters of the Chosen', and speculation began that this was the new subtitle to Dragon Quest IV for an American release. On April 18, 2008, Dragon Quest IV: Chapters of the Chosen was found to have a rating of E10+ by the ESRB, for Alcohol Reference, Animated Blood, Mild Fantasy Violence, Mild Language, Simulated Gambling, and Suggestive Themes.
An official release date of September 16, 2008 was finally established on the official North American site. The game was released in Europe under the title Dragon Quest: Chapters of the Chosen, omitting the number IV in a similar fashion to the European version of. This version of the game contains an entirely new translation of the script.
It was claimed in Nintendo Power that the new translation has changed the names of many of the main characters, weapons and towns to be closer to, or include their original Japanese names, while adding several new localizations, yet an analysis of the location and character names indicates the original localization of Dragon Warrior IV was closer to the original Japanese. This version also uses the new spell naming convention first used in, such as the spell Beat from Dragon Warrior IV becoming Whack. The western translations have been slightly changed in places where the Japanese version included sexual components, and the Japanese version's party talk feature was completely excised from the western versions. The Nintendo DS translation includes 13 regional dialects for the various areas, including Burland now being Scottish, and Zamoksva being Russian. Simon Carless of feels that the use of dialects can help some people to understand different cultures, saying, 'It has the potential to nurture cross-language and cross-cultural understanding in a very intelligent manner.'
A version based on Nintendo DS remake was released in Japan on April 17, 2014 for. It was released internationally on August 7, 2014. The Android version of the game features cloud saving, autosaves, a quick save feature, and a pause feature for ease of use on the mobile platform. This version also reintroduces the party talk feature removed from the international Nintendo DS releases, being translated into the appropriate language. Other media Manga A five volume manga called Dragon Quest: Princess Alena was released. It followed the story of Chapter 2, Alena's adventure, but begins to divert during the events in the Birdsong Tower.
From this point forward, it introduces several new characters, including the evil Evil Leather Woman, and new locations, including an Arctic location and a haunted house. This story ends with Alena fighting Psaro and defeating him before he goes on with the Golden Bracelet to perfect the secret of evolution. Soundtrack As with every Dragon Quest, composed the music and directed all the associated spinoffs. The song heard during gameplay depends on a number of factors. A specific track is always played for towns, another for caves or dungeons, another while the party is mounted on the hot air balloon, for instance. Lastly, while out in the world, each of the first four acts has its own theme song, as does the Hero—in act five, the theme song played depends on who is the first character in the formation.
The original Dragon Warrior IV was one of the few NES games to feature a during the battle music, a gradual increase in volume from soft to loud. This technique was rare for an NES game.
However, the PlayStation and Nintendo DS versions do not feature the crescendo in the battle music. This level of detail can be found in the NES version's soundtrack, as well as the 2014 Android and iOS mobile releases.
Dragon Quest IV The People Are Shown the Way Symphonic Suite is a compilation of music from Dragon Quest IV. The first print of the album was in 1990, the London Philharmonic version came out a year later, and a reprint of the original was released in 2000. Dragon Quest IV The People Are Shown the Way Symphonic Suite No. Title Length 1. 'Overture' 1:55 2. 'Minuet' 3:07 3.
'Comrades' 10:28 4. 'In a Town' 8:16 5. 'Homeland Wagon Wheels' March' 5:58 6. 'Frightening Dungeons Cursed Towers' 5:19 7.
'Elegy Mysterious Shrine' 5:03 8. 'Balloon's Flight' 4:32 9. 'Sea Breeze' 4:31 10. 'The Unknown Castle' 4:37 11. 'Battle for the Glory' 7:51 12.
'The End' 5:12 In 1991, Enix released a set of videos featuring Koichi Sugiyama conducting the performing the soundtrack in, along with clips of acting. Reception and sales Reception Review scores Publication Score B+ 8.1 / 10 8 / 10 8 / 10 34 / 40 37 / 40 32 / 40 7 / 10 4 / 5 8 / 10 4 / 5 4.5 / 5 GameZone 8.3 / 10 8 / 10 16 / 20 7.5 / 10 Nintendo World Report 8 / 10 78% 85% Aggregate score 80/100 86/100 Award Publication Award Nintendo Power Award '93' Best Overall Game Dragon Warrior IV was awarded ', 'Best RPG Game' and the ' in 's 1990 awards, 'Best Challenge' and 2nd place 'Best Overall Game' in 1993.
In August 2008, Nintendo Power ranked Dragon Warrior IV the 18th best video game, describing it as the peak of the NES' series and praising it for its innovative five-act story that made it one of their favourite old-school role-playing games. Readers of voted the game as the 14th best game of all time in a 2006 poll. In particular, critics noticed with interest that the game's third chapter, Torneko's, departed largely from standard RPGs by making the only goal to collect money and by allowing players to have Torneko simply working in an in-game store. In Japan, the original Famicom version sold 3.1 million units, it's the fourth best selling game of the system, below its predecessor, Dragon Quest III.
One million of its sales occurred in its first day of release. The PlayStation version of Dragon Quest IV was the 4th best-selling game in Japan in 2001 with over 1 million copies sold, and has sold nearly 1.2 million copies as of December 26, 2004.
As of August 8, 2008, the DS remake has sold 1.15 million units in Japan. Dragon Quest IV: Chapters of the Chosen was a nominee for Best RPG on the Nintendo DS in 's 2008 video game awards. The game has sold 1.46 million copies worldwide as of May 31, 2009. Critics pointed out that the game may feel outdated, especially to players not accustomed to Dragon Quest games, but that some of the characters, such as Ragnar, make the game stand out of the recent JRPGs. 'Ragnar McRyan is in no way a character designed off the back of some intense Japanese schoolgirl demographic focus testing', wrote 's Simon Parkin, pleased.
Sequels Dragon Quest IV is the first game in the series to spawn spin-offs. The merchant (also known as Taloon in the NES version) was popular enough to star his own series, in which he finds himself in quests in order to expand his store. These games are the Torneko no Daibouken sub-series (translated as Torneko's Great Adventure), and games produced by (and ) and developed.
The success of the games later inspired the creation of the series. Ragnar, Healie, and Torneko all later appear as cameos in in the Monster Arena.
Torneko later cameos in as a merchant. Retrieved 2010-07-20. (in Japanese). Archived from on 2011-08-16. Retrieved 2010-07-20.
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